This version is about bugfixes and balancing. Make sure to get it before jumping into a new colony!
Special thanks to twitch streamer @disnof for his ruthless testing of the modpack.
Make sure to visit @disnof and toss a follow on this twitch channel
Also thanks to Ludeon forum user @Britnoth for helping with the dermal regenerator fix!
Complete changelog:

  • Changed: Beauty of glass table/windows reduced
  • Changed: Terraformer event minThreatPoints to be double of ones of the ship parts incident. Should make terraformers appear only later in the game.
  • Changed: Centipede minigun BurstShotCount reduced to 150 (from 300) and lowered accuracy
  • Changed: Ordinator mech armor reduced, health increased
  • Changed: Guest beds have the same cost/stats as a hide bed
  • Changed: Cook stove now available with Power I (to help out on very cold biomes)
  • Changed: Fish butchering now available from the start (for trading / random drops)
  • Changed: Embrasures can be walked through now. Although VERY slowly.This is done to combat a bug with the AI sometimes not shooting at targets behind embrasures. They still provide the same cover as before.
  • Fixed: Mini grenade / plasma grenade CR compatibilty
  • Fixed: DermalRegenerator heals all possible kinds of scars now
  • Fixed: Fishing rod / harpoon properly unlock with Agriculture II
  • Fixed: Terminus Rifle didn’t show up in stockpiles

Updated research tree for v.1.26.
Enjoy researching!

Full resolution here Research Tree

After a little break, the new version is out!
And here is the changelog:

  • Updated: Miscellaneous + Mapgenerator
  • Updated: Autosell
  • Fixed (hopefully): Modded Heads on Linux/Mac
  • Fixed: Recipe filters for BionMeat
  • Changed/Fixed: NaturalArms now install from the same root part as other prosthetics
  • Changed: Market value increased for HerbalMeds, WeaponParts, Paintings
  • Changed: Recipe for 1 BucketOfWater down to 1 WoodLog/WoodPlank/Bamboo
  • Changed: Recipe for Mulch down to 20 ingredients for 15 Mulch
  • Changed: Recipe for Sand up to 30/40 (hand/electric) sand per chunk
  • Changed: Recipe for Glass down to 15 Sand for 10 Glass
  • Changed: Traders carry ElectronicChips more frequently
  • Changed: Reduced beauty factor for StuffedAnimals
  • Changed: Training mod changed to Miscellaneous_TrainingFacilityCR
  • Removed: MAI Robots
  • Added: Custom Robots (trade from RobotsTrader/craft at ElectronicBench)

Youtuber @losinator501 plays ModVarietyPack

If you like watching a great RimWorld player putting his hands on the pack, you will love the new series by @losinator501!

Here is the playlist
And to get you going right away, here is the first episode:

Fun with robots

One of the best mods for RimWorld is undoubtedly the MAI mod by Haplo.
While the actual MAIs are awesome, I especially enjoyed the little bots that came with the mod. The little cleaner bot and the flying hauler-copter were life savers in a few of my colonies.

With the latest release of the mod, Haplo made it pretty easy to add new types of those robot helpers. So I had some fun with robots and came up with 3 new models:
* Cooking bot * Farmer bot * Crafting bot
* Mining bot

The cookbot and farmbot (+ their recharge stations) are shown in the picture above. There is also a new texture for the cleaning bot and new charging stations.

I also came up with new recipes + research projects to make all the bots craftable. I hope it’s reasonably balanced because these bots are really powerful. Having said that, I was wondering if the MAIs themselves made sense to keep and I think going with these little bots is better for the overall experience. They are easy to handle, have their own bed /recharge station and don’t clutter up the colonist lists.

All that and more in the new v.1.25!

Youtuber @epic.LAN plays ModVarietyPack

I spotted another Youtuber playing the modpack
This time it is @epic.LAN!

Here is the playlist
And this is the first episode of his playthrough:

Streamer/Youtuber @PeterTaylor plays ModVarietyPack

Make sure to follow @PeterTaylor on Twitch to never miss a live stream.
You can also watch the recordings on his Youtube channel

Here is the playlist of all his livestreams
And this is the first part of his latest (5 hour!) livestream of the modpack:

This is the complete research tree with all the topics for you to research in the game.
It is still unchanged in v.1.24. I’ll post a new one, once it changes

Full resolution here Research Tree

In an attempt to bring over the content stored on the old wiki, I’ll post this here

This is a listing of all plants and their exact values. Better soil allows better plants to grow.
For example, if you would plant squash on cultivated soil, it wouldn’t grow at all because the soil is not fertile enough.

Plant scaling: 

Base     (GrowTime 6.2, Yield 8, Nutrition .05)    Potato
Tier I   (GrowTime 6.2, Yield 10, Nutrition .06)   Eggplant
Tier II  (GrowTime 6.0, Yield 10, Nutrition .07)   Mushroom
Tier III (GrowTime 5.0, Yield 11, Nutrition .08)   Carrots (ok raw)

Base     (GrowTime 4.9, Yield 6, Nutrition .05)    Rice
Tier I   (GrowTime 4.4, Yield 6, Nutrition .06)    Squash
Tier II  (GrowTime 4.0, Yield 6, Nutrition .07)    Onion
Tier III (GrowTime 3.2, Yield 6, Nutrition .08)    Lettuce (ok raw)

Base     (GrowTime 13.7, Yield 22, Nutrition .05)  Corn
Tier I   (GrowTime 12.5, Yield 24, Nutrition .06)  Pumpkin
Tier II  (GrowTime 12.4, Yield 24, Nutrition .07)  Bean
Tier III (GrowTime 11.5, Yield 28, Nutrition .08)  Tomato (ok raw)


Fruit Scaling: 
* Agave can't be grown
* all ok eaten raw

Base     (GrowTime 5.1, Yield 7, Nutrition .05)    Strawberry
Tier I   (GrowTime 4.9, Yield 8, Nutrition .06)    Blueberry
Tier II  (GrowTime 4.5, Yield 8, Nutrition .07)    Cloudberry
         (GrowTime 4.5, Yield 8, Nutrition .125)   Pineapple
Tier III (GrowTime 4.4, Yield 10, Nutrition .08)   Gooseberry, Watermelon

Tier IV  FruitTrees (Not destroyed when harvested)
         (GrowTime 18.0, Yield 50, Nutrition .08)  Apple
         (GrowTime 17.8, Yield 50, Nutrition .08)  Orange
         (GrowTime 17.3, Yield 50, Nutrition .08)  Banana
         (GrowTime 17.0, Yield 50, Nutrition .08)  Fig
         (GrowTime 16.2, Yield 50, Nutrition .08)  Peach
         (GrowTime 16.0, Yield 50, Nutrition .08)  Date


Growing (Plant tier per soil):

Base     cultivated (fert. 1.0, FactorGrowthRate 1.0)
Tier I   fertilized (fert. 1.1, FactorGrowthRate 0.5)
Tier II  watered    (fert. 1.2, FactorGrowthRate 0.3)
Tier III enriched   (fert. 1.4, FactorGrowthRate 0.0)
Tier IV  enriched   (fert. 1.4, FactorGrowthRate 0.0)

* All Ressource Plants = Base

Next up are the values for all beds in the modpack. Notice the hospital bed has the highest value for gaining immunity from sickness (or infections) but is not very comfortable.

Sleeping Spot (RestEffectiveness 0.5, ImmunityGainSpeedFactor 1.0)
Hide Bed      (RestEffectiveness 0.75, ImmunityGainSpeedFactor 1.0)
Cloth Bed     (RestEffectiveness 1.0, ImmunityGainSpeedFactor 1.05)
Royal Bed     (RestEffectiveness 1.25, ImmunityGainSpeedFactor 1.05)
Comfy Bed     (RestEffectiveness 1.25, ImmunityGainSpeedFactor 1.075)
Pod Bed       (RestEffectiveness 1.5, ImmunityGainSpeedFactor 1.1)

Hospital Bed  (Rest 1.0, ImmunityGain 1.144)