DataTable Growing / Beds
In an attempt to bring over the content stored on the old wiki, I’ll post this here
This is a listing of all plants and their exact values. Better soil allows better plants to grow.
For example, if you would plant squash on cultivated soil, it wouldn’t grow at all because the soil is not fertile enough.
Plant scaling:
Base (GrowTime 6.2, Yield 8, Nutrition .05) Potato
Tier I (GrowTime 6.2, Yield 10, Nutrition .06) Eggplant
Tier II (GrowTime 6.0, Yield 10, Nutrition .07) Mushroom
Tier III (GrowTime 5.0, Yield 11, Nutrition .08) Carrots (ok raw)
Base (GrowTime 4.9, Yield 6, Nutrition .05) Rice
Tier I (GrowTime 4.4, Yield 6, Nutrition .06) Squash
Tier II (GrowTime 4.0, Yield 6, Nutrition .07) Onion
Tier III (GrowTime 3.2, Yield 6, Nutrition .08) Lettuce (ok raw)
Base (GrowTime 13.7, Yield 22, Nutrition .05) Corn
Tier I (GrowTime 12.5, Yield 24, Nutrition .06) Pumpkin
Tier II (GrowTime 12.4, Yield 24, Nutrition .07) Bean
Tier III (GrowTime 11.5, Yield 28, Nutrition .08) Tomato (ok raw)
Fruit Scaling:
* Agave can't be grown
* all ok eaten raw
Base (GrowTime 5.1, Yield 7, Nutrition .05) Strawberry
Tier I (GrowTime 4.9, Yield 8, Nutrition .06) Blueberry
Tier II (GrowTime 4.5, Yield 8, Nutrition .07) Cloudberry
(GrowTime 4.5, Yield 8, Nutrition .125) Pineapple
Tier III (GrowTime 4.4, Yield 10, Nutrition .08) Gooseberry, Watermelon
Tier IV FruitTrees (Not destroyed when harvested)
(GrowTime 18.0, Yield 50, Nutrition .08) Apple
(GrowTime 17.8, Yield 50, Nutrition .08) Orange
(GrowTime 17.3, Yield 50, Nutrition .08) Banana
(GrowTime 17.0, Yield 50, Nutrition .08) Fig
(GrowTime 16.2, Yield 50, Nutrition .08) Peach
(GrowTime 16.0, Yield 50, Nutrition .08) Date
Growing (Plant tier per soil):
Base cultivated (fert. 1.0, FactorGrowthRate 1.0)
Tier I fertilized (fert. 1.1, FactorGrowthRate 0.5)
Tier II watered (fert. 1.2, FactorGrowthRate 0.3)
Tier III enriched (fert. 1.4, FactorGrowthRate 0.0)
Tier IV enriched (fert. 1.4, FactorGrowthRate 0.0)
* All Ressource Plants = Base
Next up are the values for all beds in the modpack. Notice the hospital bed has the highest value for gaining immunity from sickness (or infections) but is not very comfortable.
Sleeping Spot (RestEffectiveness 0.5, ImmunityGainSpeedFactor 1.0)
Hide Bed (RestEffectiveness 0.75, ImmunityGainSpeedFactor 1.0)
Cloth Bed (RestEffectiveness 1.0, ImmunityGainSpeedFactor 1.05)
Royal Bed (RestEffectiveness 1.25, ImmunityGainSpeedFactor 1.05)
Comfy Bed (RestEffectiveness 1.25, ImmunityGainSpeedFactor 1.075)
Pod Bed (RestEffectiveness 1.5, ImmunityGainSpeedFactor 1.1)
Hospital Bed (Rest 1.0, ImmunityGain 1.144)